They rebelled some time before Tribes 2, where they look like beasts. They are engineered soldiers (not necessarily human) who have a limited life span. I think these guys are introduced in the Cyberstorm series. Kind of crazy that these guys belong to the Tribes universe, but I like crazy. What happened to the "Masters" from Hunter Hunted anyways? The Empire is busy fighting some "Scourge" (edit: Bioderms) at the time of Tribes. maybe? He's immortal and we never really see him die. Maybe the surviving Cybrids splintered into something like that, and will reemerge soon?Ĭould be alive, in theory. The later Cybrids had strong personalities and morbid hobbies, and almost reminds me of Chaos gods from 40K.
![tribes 2 interpolate settings tribes 2 interpolate settings](https://i.ytimg.com/vi/nO_W9o8j-EI/maxresdefault.jpg)
The Scout vehicle has a strange organic skull thing going on, reminding me a bit about the Starsiege Cybrid variant. The brown-blue vehicle color scheme on my Cybrids to suggest some kind of relation there. C I was thinking that the Tribes expand into Cybrid territory and start using their bases and stuff, so I used Most Cybrids hunted down after Prometheus' defeat, but maybe not all? Cybrid "Metagens" were rogues with their own goals (like conquering the stars), and some may have managed to hide and rebuild. Might have had something to do with the alien tech which was found. In Starsiege they looked vaguely Gigeresque. In Cyberstorm there were more buglike, and black. The Cybrids have been all over the place,ĭesignwise. The sniper guy in Vengeance is apparently a Cybrid, which suits me because I drew Some kind of medieval ornamented mystery knight dudes. Also, the fluff artwork depicts the tribes-people as more ragtag in appearance. Tribes have smaller populations, which, along with the near isolation could explain why they lost the ability to maintain technology like Hercs. According to the story, they were more or less cut off from the distant Empire. These Imperial Knights degenerated into a Tribe faction. However, Tribes 2 takes place soon after Tribes 1 and there the armours look new (and symmetrical), so that's a contradiction unless they began mass production for the escalating conflict. By the time of Tribes 1, the armours look a bit patched up and asymmetrical, so my own theory is that things are getting harder to maintain. Tribes Ascend has no story that I know of, but I imagine it being set before Tribes 1 (like Vengeance), as there are more weapons and structure to the armour. It could be a colour change (red discs), or an added submodel like a barrel extension or a bobbin.Īnyways, I decided to draw some chibi-style Tribes men and women, but didn't get very far.įor inspiration. buffs would be very helpful as a reminder during play. A visual change on the view-model for e.g. It might be suitable to present the gear modifications here, so players can chat about it. I remember standing on the bunker roof on raindance listening to the silly pre-game chat. Starting armour/weapons/backpack could vary too. To control randomness, I'm imagining a slider with three points: common, min, max. This would force players to adapt to new circumstances each match. It might be possible to tackle the meta game problem by using a mode with random gear availability (and maybe even random nerfs or buffs). Back in the day there was a server for beginners, and people seemed to respect it most of the time. Matching won't work with Tribes' small player base. I guess the solution is to play with friends.
![tribes 2 interpolate settings tribes 2 interpolate settings](https://i0.wp.com/games.softpedia.com/screenshots/Tribes-2-USB-Scripter_1.jpg)
1-50 rather than the 1-10 of most FPS games. In theory I don't mind the skill range being like. I'm sure veterans are generally nice to new players, the expected skill level can act as a form of gate-keeping making the game inaccessible. Eventually the matches became more focused on skiing at extreme speeds, precision sniping and mine-discing. People would really experiment with all of the deployables and features put into the game. I quite like Tribes 1, although it was more fun just after release when there were more amateurs and less scripts around.